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H3D View
H3DView is an application to display H3D models converted with Milkshape Plugins or the converter tool. Source Code
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Slow
When i started creating GdxLime did not intend to create a 3D engine or to make a great project my idea was to try to learn more about Gles2, Haxe and 3d i also try to learn techniques used in engines like Irrlicht, Ogre, Openb3d and others. But right now I’m a little disappointed with…
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Assimp Milkshape
So milkshape is simple also support lots of mesh formats but why not Assimp 😉 This plugin inport mesh from Assimp with animations (Doom3 fail the animations i don’t now the combination of the Joints with the Parent.) 😦 Download
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DeleD Assimp Plugin
Today I finished the new plugin for DeleD that bring all the Assimp mesh formats to DeleD. This pack contain the plugin for my 3d Haxe Engine and now support animations. Download
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GDXLime source release
In the past four months I have been working on this project due to lack of simple 3d engine for Haxe. I’m not trying to create the best 3d engine for Haxe (don’t have that knowledge) but i want something simple that put some 3d animations and meshes without lots of code. At this time…
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Ufo Atack
My second game using Haxe whit my engine HaxepunkGl Play Game
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Musik
For some time I have been studying piano and then came the idea for this game. This game helped me decorate the musical notes. Run Game
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On-line Particles Editor
Before I got involved with flash one of my favourite engines was the HGE and one of the best parts of the engine was the particles that brought a very good editor. So I decided to recreate the particle engine in ActionScript ant the editor. This editor opens files kept by the HGE editor and…
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Crazy Smile
Crazy smile game was my second game made in Haxe and Openfl is a simple platform game. The idea is to collect all the diamonds and find the exit by the way we meet some crazy smiles that push us off the platform. To control the character just touch the edges of the game. Play…
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Multi Texture Terrain
Terrain heights created in shader and texture splatting. The original shader is from Lee Stemkoski all credits is to him . Run Demo