When i started creating GdxLime did not intend to create a 3D engine or to make a great project
my idea was to try to learn more about Gles2, Haxe and 3d i also try to learn techniques used in engines like
Irrlicht, Ogre, Openb3d and others.
But right now I’m a little disappointed with Haxe and Lime i came to the conclusion that Haxe with Lime is very
good for 2d but not to 3d, an animated skeleton by (software) can 15fps on windows (C ++) and 5 fps on Neko the same model with the same technique but in Delphi and OpenGL can 400 fps with vsync off.
Using arrays and Matrix transformation in Haxe makes the code very slow.
I do no try to create something beautiful with great effects but something fast and simple for mobiles with the minimum draw calls .



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