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Creating an AdBlocker for Android: Efficient Techniques for Ad-Free Browsing
Hello, everyone! Today, I’d like to share with you some efficient techniques I used to create an adblocker for Android devices. With this solution, you’ll be able to enjoy an ad-free browsing experience and have a smoother time using your favorite apps and browsers on your mobile device. Before we begin, it’s important to note…
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Exploring the World of Web Development: A Journey from ASP.NET to Java
Recently, I embarked on a fascinating journey into the world of web development. Some time ago, I took an ASP.NET course that, unfortunately, didn’t resonate with me due to the complexity involved in creating projects. While I enjoy working with C#, the experience of using Visual Studio and Windows didn’t appeal to me. As a…
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Simplifying Widget Management with C++, Lua, and Gtkmm
In this blog post, I’ll share a fun project I’ve been working on, which combines C++, Lua, and Gtkmm to create a simple and flexible widget management system. The idea is to define widgets and their properties in JSON files, while handling widget events with Lua scripts. This approach makes it easy to create and…
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PureGTK :A Shared Library to Simplify GTK Widgets
Introducing PureGTK, a shared library built with the C language and the GTK library, designed to simplify the creation and handling of widgets and events. Writing a GTK application from scratch can be quite complex, as you need to define events, create objects, and manage their interactions. PureGTK makes this process much simpler by providing…
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LoveRay2d: Creating a Simple and Flexible Game Engine with Lua, Raylib, and Chipmunk2d
At first, I used Love2d as a tool for testing and understanding the Lua/C++ integration process. However, I found Love2d to be a bit complex and overburdened with features that I didn’t need. So, I decided to re-create Love2d using only Lua, Raylib, and Chipmunk2d for physics. This new game engine is called LoveRay2d, and…
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Developing a Lightweight and Portable Game Engine with Lua and Raylib
This current project involves developing a game engine that’s simple, small, and easy to use. To achieve this, I’ve created a framework similar to Unity, where you can create a GameObject and add various components to it. All of the game logic is written in Lua scripts, which can respond to events like in Unity3D.…
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Irrlicht with Haxe (in Progress)
Irrlicht Bindings for Haxe/CPP just cpp code public function new(w:Int,h:Int) { @cpp { device = createDevice( EDT_OPENGL, dimension2du(w, h), 16, false, true, false, 0); } } src
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Gibbo 2D Editor
Some time ago I found this project(Gibbo2d) on the internet and i was curious to test and so I noticed that programmers are two students from my country . What struck me was not to be more one GameMaker but being a good level editor so i made contact with João Alves and told my…
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Watermelon Cargo
Watermelon Cargo is my new Unity3d game for Android. See on GooglePlay