-
MilkShape Plugin
For my Haxe engine i’ve created my own mesh format and made same tools this is for MilkShape Import/Export Download The header for the mesh is:
-
HaxePunkGL
When I started learning Haxe already existed good engine to create games like HaxPunk and HaxeFlixel but always liked to be in control of everything and so I decided to create my own engine, not inventing the wheel decided to make a change in HaxePunk and change it to GLes. Source Code Run Demo
-
Hot Sky
I made this game to test my 2d Frame Work (HaxePunkGL) on top of Openfl , the system is from FlahPunk but for render i’m use pure Gles2. Source Code Play Game
-
Skelleton animation
This is hard very hard 😦 I’ve took 2 weeks to learn the system maybe I’m bad programmer .:( Run Demo
-
KeyFrame animation with Catmull-Rom spline
On this demo I’m use 2 mesh (birds) animated and one big static mesh(terrain) position some points with rotation on space made the key frame animation. Run Demo
-
Particles System
The title says it all 😉
-
Mesh Morph
Demo using the techniques of mesh morphing. Run Demo
-
Quake 3 Maps with collision
This gave me hard work to implement because i want fast and smooth 😀 The collision system use is from the tutorial made by Kasper Fauerby (http://www.peroxide.dk/) and Babylon.js keys using in the demo is (w/s/a/d) look with mouse using Mozilla give more fps and smooth movements.
-
3D mesh Primitives
Primitive mesh in Style of blitz3d using Haxe/Lime Run Demo
-
Heli in Trouble Unity3d
I made this in one boring day just for fun and learning more about unity3d , this is in the style of type bird but not in Viral Mode 😛 Run Game