Haxe Vertex Interpolated In Shader

Yesterday i finally create the shader that animates my skeleton meshes today i have the ideia to try animate meshes that uses vertex interpolated like Quake2 and Quake3 in GPU so i already have supported this type of models on GDXLime but in windows and android platforms is slow because the Memory pool that use to create vector that is interpolated but this problem is solved with shaders.
On my pc 100 Blades(model) i have 55 fps.

Run Demo

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