I modified the Box2d from XNA to Unity3d 😉
Spaceship modelling using boxes.
My first attempt to make 2d game with unity.
Sprite Generator is one tool that generate sprite atlas from 3d animated meshes.
I made this tool for use 3d maps with (Haxe/lime gl) , this tool read the Quark map (6dx and Half Life map format) and export one xml file contain all information like Mesh and Entity this also export all entities on multiple mesh(Buttons/Doors).
This tool can also be use on any engine and Programming Language because the xml format.
For my Haxe engine i’ve created my own mesh format and made same tools
this is for Delgine Import/Export (support lightmap )
When I started learning Haxe already existed good engine to create games like
HaxPunk and HaxeFlixel but always liked to be in control of everything and so I decided to create my own engine, not inventing the wheel decided to make a change in HaxePunk and change it to GLes.